Again, thanks to all who replied. We are hacking our way through the Pygame
jungle...

PygameZero is intriguing. However, we are still not comfortable with making
classes (Sprite or Actor). I realize it's "easier", but it's easier for me,
not for an average 9th grade student. We will continue hacking away because
we believe that BlitzBasic, even though it delivers a very good intro to
text coding, is no longer supported and so doesn't offer a good path
forward.

I do appreciate the many offers of assistance, code samples,
suggestions.... Perhaps after the end of our marking period, I'll post a
couple code samples from our students, and that will give everyone an idea
of where we are and where we're headed....

Thanks again,
Bob Irving
Porter-Gaud School
Charleston, SC

On Thu, Oct 8, 2015 at 5:48 AM, Sam Bull <sam.hack...@sent.com> wrote:

> I think there are a lot of ideas getting thrown at you. If you are still
> a little unsure of how to proceed, it might be a good idea to give a
> little example program you might expect one of your students to write
> (or a previous example from Blitz Basic) so we can get a better idea of
> what kind of interface you are looking for.
>
> I suspect using Sprites would give you a good interface for the
> collision and adding them into a group would give an easy interface for
> the blitting and updating for you. Note, also, that you can subclass the
> Sprite class and define an update method for each object independently.
>
> I'm unsure of whether you are looking to hide the entire game loop, or
> just simplify the keyboard handling within it, so an example of what you
> expect would be useful.
>
>
> On Wed, 2015-10-07 at 14:41 -0400, Bob Irving wrote:
> > def imagesCollide(pic1,p1x,p1y,pic2,p2x,p2y):
> >     aRect = pic1.get_rect(center=[p1x,p1y])
> >     bRect = pic2.get_rect(center=[p2x,p2y])
> >
> >     if aRect.colliderect(bRect):
> >         return True;
> >     else:
> >         return False;
>
> Minor niggle on style, but last 4 lines should be simply:
>
>         return aRect.colliderect(bRect)
>
> And, don't use semi-colons at end of lines, they are for putting
> multiple statements on one line (and that should be avoided 99.99% of
> the time).
>
>


-- 
Twitter: @birv2
www.bob-irving.com
http://www.scoop.it/t/on-the-digital-frontier

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