Hey everybody, I am currently having an error in the latest build where inheriting the Sprite class Causes a stack overflow error as pictured below:
I have narrowed this error down to the Loop in the Sprite class Which is present between lines 136 to 140. I've included an image of the Loop for reference Finally I have included a copy of my Class In case that helps anybody Any help Would be appreciated! -- Regards, Tom Easterbrook This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of any other person or organisation If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
__author__ = 'User' import pygame class Box(pygame.sprite.Sprite()): def __init__(self,scn): pygame.sprite.Sprite.__init__(self) self.scn = scn self.image =pygame.image.load('assets\cube.png').convert_alpha() self.rect = self.image.get_rect() self.rect.left = scn.width / 2 - self.rect.width/2 self.rect.top= scn.height /2 - self.rect.hight /2 self.speed = 4 self.scn.box_group.add(self) def event_received(self): if self.scn.key_pressed == 'left': if self.rect.left >0: self.rect.left -=self.speed elif self.scn.key_pressed == 'right': if self.rect.right<self.scn.width: self.rect.left += self.speed elif self.scn.key_pressed == 'up': if self.rect.top> 0: self.rect.top -= self.speed elif self.scn.key_pressed == 'down': if self.rect.bottom < self.scn.height: self.rect.top +=self.speed def update(self): self.event_received()