Take the call out; __author__ = 'User' import pygame class Box(pygame.sprite.Sprite): def __init__(self,scn): pygame.sprite.Sprite.__init__(self) self.scn = scn self.image =pygame.image.load('assets\cube.png').convert_alpha() self.rect = self.image.get_rect() self.rect.left = scn.width / 2 - self.rect.width/2 self.rect.top= scn.height /2 - self.rect.hight /2 self.speed = 4 self.scn.box_group.add(self)
def event_received(self): if self.scn.key_pressed == 'left': if self.rect.left >0: self.rect.left -=self.speed elif self.scn.key_pressed == 'right': if self.rect.right<self.scn.width: self.rect.left += self.speed elif self.scn.key_pressed == 'up': if self.rect.top> 0: self.rect.top -= self.speed elif self.scn.key_pressed == 'down': if self.rect.bottom < self.scn.height: self.rect.top +=self.speed def update(self): self.event_received() On Mon, Oct 12, 2015 at 5:00 PM, Tom Easterbrook <tomeasterbroo...@gmail.com > wrote: > Hey everybody, > > I am currently having an error in the latest build where inheriting the > Sprite class Causes a stack overflow error as pictured below: > > I have narrowed this error down to the Loop in the Sprite class Which is > present between lines 136 to 140. I've included an image of the Loop for > reference > > Finally I have included a copy of my Class In case that helps anybody > > Any help Would be appreciated! > > -- > Regards, > > Tom Easterbrook > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of any other person or organisation > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. >