On Sun, Jan 24, 2016 at 3:35 PM Wout Goud <wbertr...@gmail.com> wrote:

> Nice to see a proper release of Pygame_SDL2!
>
>
Thanks.


> Pygame handles multiple screens on another way than Pygame_SDL2... (at
> least ~5 months ago)
>
>
I'm not sure what you mean by this. Are you talking about the recent
changes to list_modes? Or something else?


> Do you mean RAPT with "the Android version of Pygame_SDL2"?
> If yes, is it still as slow as ~5 months ago on Android?
>

It really depends on what you're doing. Startup time should be
significantly improved, but at the end of the day a mobile device can't
push as many pixels as a desktop can - especially when using the software
renderer, which is what pygame assumes.


>

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