On Sun, Jan 24, 2016 at 3:35 PM Wout Goud <wbertr...@gmail.com> wrote:
> Nice to see a proper release of Pygame_SDL2! > > Thanks. > Pygame handles multiple screens on another way than Pygame_SDL2... (at > least ~5 months ago) > > I'm not sure what you mean by this. Are you talking about the recent changes to list_modes? Or something else? > Do you mean RAPT with "the Android version of Pygame_SDL2"? > If yes, is it still as slow as ~5 months ago on Android? > It really depends on what you're doing. Startup time should be significantly improved, but at the end of the day a mobile device can't push as many pixels as a desktop can - especially when using the software renderer, which is what pygame assumes. >