That Pygame handles multiple screens on another way than Pygame_SDL2 can be
seen on i.imgur.com/MaLrwBx.jpg. At the left side is is Pygame_SDL2 and at
the right side is Pygame. Everything in the blue box is on my laptop's
screen (left-under) and above it is my external screen and right-under is
something which isn't on a screen. Pygame_SDL2 returns the width and height
of the most above screen, but Pygame returns the total width and height of
both screens. I don't know if it's related to SDL(2).
Op 25 jan. 2016 07:19 schreef "DiliupG" <dili...@gmail.com>:

> Great news. Waitingforthe Windows stable....
>
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> On Mon, Jan 25, 2016 at 2:39 AM, Tom Rothamel <t...@rothamel.us> wrote:
>
>> On Sun, Jan 24, 2016 at 3:35 PM Wout Goud <wbertr...@gmail.com> wrote:
>>
>>> Nice to see a proper release of Pygame_SDL2!
>>>
>>>
>> Thanks.
>>
>>
>>> Pygame handles multiple screens on another way than Pygame_SDL2... (at
>>> least ~5 months ago)
>>>
>>>
>> I'm not sure what you mean by this. Are you talking about the recent
>> changes to list_modes? Or something else?
>>
>>
>>> Do you mean RAPT with "the Android version of Pygame_SDL2"?
>>> If yes, is it still as slow as ~5 months ago on Android?
>>>
>>
>> It really depends on what you're doing. Startup time should be
>> significantly improved, but at the end of the day a mobile device can't
>> push as many pixels as a desktop can - especially when using the software
>> renderer, which is what pygame assumes.
>>
>>
>>>
>
>
> --
> Diliup Gabadamudalige
>
> http://www.diliupg.com
> http://soft.diliupg.com/
>
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