On Mon, 27 Mar 2017 12:08:10 -0600 Ian Mallett <i...@geometrian.com> wrote:
> --There are two key cases to think about: (1) You have 1x1 pixel > rects for each pixel on the screen. No overdraw, so the algorithm is > complete waste. I think it would make sense to merge dirty rectangles even if they don't actually overlap, but simply touch. This would improve this use case (and a common use case of a tiled map) greatly. -- Radomir Dopieralski