On Tue, Mar 28, 2017 at 8:20 AM, Leif Theden <leif.the...@gmail.com> wrote:
> In my experience, I've found it is better to optimize the game as if the > whole screen was being updated at the same time. The effect being, I never > bother with dirty updates. It seems that many games will have moments of > brief full or near full screen updates, and time spent optimizing the > screen updates is effectively wasted. > I've already said this, but it bears amplifying: this has been my experience also. If you're fillrate-bound enough to be worrying about overdraw and minimal blit updates, you're probably fillrate&fragment-bound enough to want to invest in a GL renderer anyway. Ian