On Tue, Mar 28, 2017 at 8:20 AM, Leif Theden <leif.the...@gmail.com> wrote:

> In my experience, I've found it is better to optimize the game as if the
> whole screen was being updated at the same time.  The effect being, I never
> bother with dirty updates.  It seems that many games will have moments of
> brief full or near full screen updates, and time spent optimizing the
> screen updates is effectively wasted.
>
​I've already said this, but it bears amplifying: this has been my
experience also. If you're fillrate-bound enough to be worrying about
overdraw and minimal blit updates, you're probably fillrate&fragment-bound
enough to want to invest in a GL renderer anyway.
Ian​

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