Added some help for creating a pull request on github here:

http://www.pygame.org/wiki/Hacking#Submitting%20changes%20to%20github

The wiki/Hacking page is the pygame development guide. I tried to update it
the other week to make it up to date.




On Sun, Apr 2, 2017 at 11:35 AM, René Dudfield <ren...@gmail.com> wrote:

> I've updated the travisci, appveyor, and launchpad for the pygame github
> repo, and added a Coverity code scanner.
>
> As you can see branches for pull requests get built as well. This is much
> nicer for testing if changes are ok than what we had.
> https://github.com/pygame/pygame/pull/332
>
> best,
>
>
> On Mon, Mar 27, 2017 at 8:56 AM, René Dudfield <ren...@gmail.com> wrote:
>
>> Note, everyone has been sent an invitation to become a github.com/pygame
>> organization member if they want. Of course members need that before they
>> can commit. But it's not required for the name to be shown on the
>> contributors page.
>>
>> cheers,
>>
>>
>>
>> On Mon, Mar 27, 2017 at 8:39 AM, René Dudfield <ren...@gmail.com> wrote:
>>
>>> I think we should probably give it a few days before going ahead with
>>> big pull requests and such. If anything happens on the bitbucket in the
>>> mean time, I can manually move commits over to github.
>>>
>>>
>>>
>>>
>>> On Sun, Mar 26, 2017 at 11:29 PM, Thomas Kluyver <tak...@gmail.com>
>>> wrote:
>>>
>>>> Thanks René!
>>>>
>>>> I take it that we should now continue all development on Github, make
>>>> pull requests there and so on?
>>>>
>>>>
>>>> On 26 March 2017 at 18:38, René Dudfield <ren...@gmail.com> wrote:
>>>>
>>>>>
>>>>> *pygame. bitbucket. org*
>>>>>
>>>>> Seems they disabled this some time ago.
>>>>>
>>>>
>>>> They moved all project websites to bitbucket.io subdomains. They
>>>> didn't leave the redirect in place for as long as I'd like.
>>>>
>>>> Thomas
>>>>
>>>>
>>>
>>
>

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