Added some help for creating a pull request on github here: http://www.pygame.org/wiki/Hacking#Submitting%20changes%20to%20github
The wiki/Hacking page is the pygame development guide. I tried to update it the other week to make it up to date. On Sun, Apr 2, 2017 at 11:35 AM, René Dudfield <ren...@gmail.com> wrote: > I've updated the travisci, appveyor, and launchpad for the pygame github > repo, and added a Coverity code scanner. > > As you can see branches for pull requests get built as well. This is much > nicer for testing if changes are ok than what we had. > https://github.com/pygame/pygame/pull/332 > > best, > > > On Mon, Mar 27, 2017 at 8:56 AM, René Dudfield <ren...@gmail.com> wrote: > >> Note, everyone has been sent an invitation to become a github.com/pygame >> organization member if they want. Of course members need that before they >> can commit. But it's not required for the name to be shown on the >> contributors page. >> >> cheers, >> >> >> >> On Mon, Mar 27, 2017 at 8:39 AM, René Dudfield <ren...@gmail.com> wrote: >> >>> I think we should probably give it a few days before going ahead with >>> big pull requests and such. If anything happens on the bitbucket in the >>> mean time, I can manually move commits over to github. >>> >>> >>> >>> >>> On Sun, Mar 26, 2017 at 11:29 PM, Thomas Kluyver <tak...@gmail.com> >>> wrote: >>> >>>> Thanks René! >>>> >>>> I take it that we should now continue all development on Github, make >>>> pull requests there and so on? >>>> >>>> >>>> On 26 March 2017 at 18:38, René Dudfield <ren...@gmail.com> wrote: >>>> >>>>> >>>>> *pygame. bitbucket. org* >>>>> >>>>> Seems they disabled this some time ago. >>>>> >>>> >>>> They moved all project websites to bitbucket.io subdomains. They >>>> didn't leave the redirect in place for as long as I'd like. >>>> >>>> Thomas >>>> >>>> >>> >> >