Hi, I believe this may be the technique you're looking for:
https://github.com/ntoll/microfs/blob/master/microfs.py#L55 (See the raw on / off / execute functions for sending arbitrary data via UART to the device.) Hope this helps. N. On 02/04/17 10:47, René Dudfield wrote: > Added some help for creating a pull request on github here: > > http://www.pygame.org/wiki/Hacking#Submitting%20changes%20to%20github > > The wiki/Hacking page is the pygame development guide. I tried to update > it the other week to make it up to date. > > > > > On Sun, Apr 2, 2017 at 11:35 AM, René Dudfield <ren...@gmail.com > <mailto:ren...@gmail.com>> wrote: > > I've updated the travisci, appveyor, and launchpad for the pygame > github repo, and added a Coverity code scanner. > > As you can see branches for pull requests get built as well. This is > much nicer for testing if changes are ok than what we had. > https://github.com/pygame/pygame/pull/332 > <https://github.com/pygame/pygame/pull/332> > > best, > > > On Mon, Mar 27, 2017 at 8:56 AM, René Dudfield <ren...@gmail.com > <mailto:ren...@gmail.com>> wrote: > > Note, everyone has been sent an invitation to become a > github.com/pygame <http://github.com/pygame> organization member > if they want. Of course members need that before they can > commit. But it's not required for the name to be shown on the > contributors page. > > cheers, > > > > On Mon, Mar 27, 2017 at 8:39 AM, René Dudfield <ren...@gmail.com > <mailto:ren...@gmail.com>> wrote: > > I think we should probably give it a few days before going > ahead with big pull requests and such. If anything happens > on the bitbucket in the mean time, I can manually move > commits over to github. > > > > > On Sun, Mar 26, 2017 at 11:29 PM, Thomas Kluyver > <tak...@gmail.com <mailto:tak...@gmail.com>> wrote: > > Thanks René! > > I take it that we should now continue all development on > Github, make pull requests there and so on? > > > On 26 March 2017 at 18:38, René Dudfield > <ren...@gmail.com <mailto:ren...@gmail.com>> wrote: > > *pygame. bitbucket. org > * > > Seems they disabled this some time ago. > > > They moved all project websites to bitbucket.io > <http://bitbucket.io> subdomains. They didn't leave the > redirect in place for as long as I'd like. > > Thomas > > > > >
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