While I have not personally tested it, there seems to be more evidence that windows can contain (use? manage?) more than one Renderer:
https://forums.libsdl.org/viewtopic.php?t=10187&postdays=0&postorder=asc&start=15&sid=3fe959dc04bb7cd484c3ee453df8f5de I'll just stop the back-and-forth and say that I don't support RendererWindow, but I support separate Window and Renderer objects. On Wed, Apr 19, 2017 at 11:12 PM, Lenard Lindstrom <le...@telus.net> wrote: > Hello, > > On 17-04-19 04:26 PM, Leif Theden wrote: > >> While I can understand why you wouldn't like the create_XXXX syntax, I'm >> not convinced that combining the window and the renderer makes sense for >> the API. As was mentioned, a window can have multiple renderers (or none >> at all!), so I'm not sure what combining them together grants for pygame >> users. >> > > No, a window can have only one renderer at a time. And a renderer will > have only one window in its lifetime. > > However, after a bit of experimenting I find a window can have both a > renderer and a display surface. This does support a separate window object. > Whether or not it is useful, I don't know. > > Anyway, I am still getting a handle on SDL 2, so don't favor any > particular approach yet. > > > Lenard Lindstrom > >