Lenard Lindstrom wrote:
I was certain I had read about restrictions regarding a window's surface and a renderer. But I can't find anything in the SDL API docs.
I don't know about SDL, but as far as OpenGL goes, usually the way it works is that a context can only be bound to one window (or part of a window) at a time, but it can be bound to different windows at different times, and can be bound to other things (textures, offscreen drawing areas, etc.) All that stuff is platform-dependent, though -- there's nothing in the OpenGL spec about it. -- Greg