Shapely (http://toblerity.org/shapely/manual.html ) is a Python library
with functions for things like 'do these two shapes intersect?' I don't
know if building the Shapely objects is quick enough to be done during a
game, but it's worth a try.

On 18 November 2017 at 18:55, bw <stabbingfin...@gmail.com> wrote:

> It seems so simple a problem to our eyes. But it's computationally a
> non-trivial problem. You can find algorithms on the web mostly in other
> languages and convert them to Python, like I did here.
>
> https://bitbucket.org/gummbum/gummworld2/src/200e9350acca33d
> 40b0c41c9e74c0eaeb6079061/gamelib/gummworld2/geometry.
> py?at=default&fileviewer=file-view-default#geometry.py-151
>
> I would love to see this stuff in a native lib. I might do it myself
> but...Windows.
>
>
>
> On 11/18/2017 8:26 AM, gabrielslo...@gmail.com wrote:
>
>> Hey, supose i have a Rect and a Line, i just want to see if the line
>> intercepts the rect, is that possible somehow in a kind of optimized way ?
>> Im having trouble implementing this.
>>
>> Thanks in advance !
>>
>
>

Reply via email to