Shapely (http://toblerity.org/shapely/manual.html ) is a Python library with functions for things like 'do these two shapes intersect?' I don't know if building the Shapely objects is quick enough to be done during a game, but it's worth a try.
On 18 November 2017 at 18:55, bw <stabbingfin...@gmail.com> wrote: > It seems so simple a problem to our eyes. But it's computationally a > non-trivial problem. You can find algorithms on the web mostly in other > languages and convert them to Python, like I did here. > > https://bitbucket.org/gummbum/gummworld2/src/200e9350acca33d > 40b0c41c9e74c0eaeb6079061/gamelib/gummworld2/geometry. > py?at=default&fileviewer=file-view-default#geometry.py-151 > > I would love to see this stuff in a native lib. I might do it myself > but...Windows. > > > > On 11/18/2017 8:26 AM, gabrielslo...@gmail.com wrote: > >> Hey, supose i have a Rect and a Line, i just want to see if the line >> intercepts the rect, is that possible somehow in a kind of optimized way ? >> Im having trouble implementing this. >> >> Thanks in advance ! >> > >