​Hi,

FWIW I am unable to reproduce on Win 7 Pro, Py 3.5.1, PyGame 1.9.2a0 (to
print the latter, `print(pygame.ver)`).

The event system, like everything else, is really just a thin layer over
SDL's—so for platform-specific issues in PyGame it's commonly the
underlying SDL that's at fault. Notwithstanding that SDL is fairly
well-tested, but Mac tends to be a lower priority for testing, on account
of Apple making game development on OS X difficult in a variety of ways. My
*guess* is that it's a minor hiccup in older SDL on MacOS that no one ever
noticed before, additionally because MOUSEBUTTONUP is often ignored—in
which case you're most likely to get closure from the SDL community, unless
someone here feels like C spelunking.

Maybe `pygame.event.clear()` would trick the event system into behaving
better on startup?

Ian

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