>
>
>
> A second solution is to load the sounds in the background of the game,
> especially if you're going to launch on a menu where the sounds won't be
> needed. You can pre-populate a dictionary with dummy sounds and use a
> thread to go through and load each sound into the dictionary while the user
> interacts with the menu.
>
> SOUND_PATH_MAPPING = {'horn_funny': 'horn_funny.ogg', 'horn_sad': 
> 'extra_sounds/horn_sad.wav'}
>
> SOUNDS = {name: None for name in SOUND_PATH_MAPPING}
>
> def load_sounds():
>
>     for name, path in SOUND_PATH_MAPPING:
>
>         SOUNDS[name] = pygame.mixer.Sound(path)
>
>
> def load_sounds_background():
>
>     thread.start_new_thread(load_sounds, ())
>
>
>

There's no menus, it just loads and waits for the user to trigger sounds on
a keypad. I could play a single sound while the other sounds are loading,
but I'd prefer to have it fully functional at startup if possible.

Reply via email to