On Thu, Jun 7, 2018 at 7:59 AM, Christopher Night <cosmologi...@gmail.com> wrote:
> I recommend saving the sound as a raw buffer. First in a separate script: > > sound = pygame.mixer.Sound("music1.wav") > open("music1.buf", "wb").write(sound.get_raw()) > > Then in your game: > sound = pygame.mixer.Sound(buffer=open("music1.buf", "rb").read()) > > I found about 4x speedup of reading a large file on my desktop using this > method. That may or may not be enough for you, especially if you combine > with other tips in this thread. > Very interesting. Will try this when I'm working on this tonight.