On Thu, Jun 7, 2018 at 7:59 AM, Christopher Night <cosmologi...@gmail.com>
wrote:

> I recommend saving the sound as a raw buffer. First in a separate script:
>
> sound = pygame.mixer.Sound("music1.wav")
> open("music1.buf", "wb").write(sound.get_raw())
>
> Then in your game:
> sound = pygame.mixer.Sound(buffer=open("music1.buf", "rb").read())
>
> I found about 4x speedup of reading a large file on my desktop using this
> method. That may or may not be enough for you, especially if you combine
> with other tips in this thread.
>


Very interesting. Will try this when I'm working on this tonight.

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