Hi, sorry for the late response.

The current OBJ code is just standing in until something more 
thought-out is written.  If you come up with something more functional, 
that would be fantastic.

Euclid is currently lacking some fundamental structures that OBJ 
requires (e.g., triangles!), so you'd have a fair bit of work to add in 
making it work nicely.  Be great if you could pull it off though.

All the best,
Alex.

[EMAIL PROTECTED] wrote:

>I'm experimenting with building a 3D app with Pyglet, and I'd like to
>poll the crowd on a situation I find myself in.
>
>I'm using the OBJ code to render 3D objects, and the Euclid code to
>manage some 3D information (a selection line generated using
>gluUnProject, basically.) The problem is, the OBJ code doesn't manage
>it's 3D information as Euclid objects, so for intersections etc. I'm
>wondering the best way to bridge the gap. Should I:
>
>(a) modify OBJ to use Euclid objects,
>(b) subclass OBJ to use Euclid objects,
>(c) build a layer between the two to convert the OBJ data to Euclid so
>I can use it, or
>(d) something else.
>
>(a) involves making the OBJ code dependent on Euclid - is that a
>problem? (b) and (c) make everything more complicated by adding more
>classes. Which way is more inline with Pyglet's overall philosophy?
>
>
>Thanks,
>
>Simon.
>
>
>>
>
>  
>

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