Sounds like implicit endorsement of option (a). :)

And I'm happy to try hacking some rudimentary triangle support into
Euclid on the way.


On Mar 11, 8:45 pm, Alex Holkner <[EMAIL PROTECTED]> wrote:
> Hi, sorry for the late response.
>
> The current OBJ code is just standing in until something more
> thought-out is written.  If you come up with something more functional,
> that would be fantastic.
>
> Euclid is currently lacking some fundamental structures that OBJ
> requires (e.g., triangles!), so you'd have a fair bit of work to add in
> making it work nicely.  Be great if you could pull it off though.
>
> All the best,
> Alex.
>
> [EMAIL PROTECTED] wrote:
> >I'm experimenting with building a 3D app with Pyglet, and I'd like to
> >poll the crowd on a situation I find myself in.
>
> >I'm using the OBJ code to render 3D objects, and the Euclid code to
> >manage some 3D information (a selection line generated using
> >gluUnProject, basically.) The problem is, the OBJ code doesn't manage
> >it's 3D information as Euclid objects, so for intersections etc. I'm
> >wondering the best way to bridge the gap. Should I:
>
> >(a) modify OBJ to use Euclid objects,
> >(b) subclass OBJ to use Euclid objects,
> >(c) build a layer between the two to convert the OBJ data to Euclid so
> >I can use it, or
> >(d) something else.
>
> >(a) involves making the OBJ code dependent on Euclid - is that a
> >problem? (b) and (c) make everything more complicated by adding more
> >classes. Which way is more inline with Pyglet's overall philosophy?
>
> >Thanks,
>
> >Simon.


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