Oh shoot! The lib has to be out a whole month ahead of time? I've been
making my own pygame extension library because pgu just doesn't do
everything I need with enough flexibility.  Actually I've only been
working on it for the past two days so I only have the base of the gui
(styling, linking (almost), connections, and three base widgets) and
the scene manager with pxlperfect collision stuff. I was hoping to
finish it before pyweek but guess it's already too late :P

I missed the previous two pyweeks because of moving, hopefully I won't
miss this one (I don't have internet at home yet)! Guess I'll have to
use pgu (or pyglet if that becomes an option ;)

On Mar 8, 7:43 pm, Alex Holkner <[EMAIL PROTECTED]> wrote:
> Hello silent pyglet enthusiasts,
>
> As Richard announced today on the PyGame-users list, PyWeek 4 is
> scheduled for April 1 to April 8, and is open for registrations now.
> Seehttp://pyweek.org/4/
>
> Traditionally any libraries used in PyWeek must have been released at
> least a month before the competition start date, but it looks as though
> Richard is getting a little twitchy and is considering bending the rules
> a little for pyglet ;-)
>
> I'm going to have a go over this long weekend (Labour day in this part
> of the world) at panel-beating pyglet into something releasable as a
> "pyglet-pyweek" snapshot.  This would be the reference library to use
> for PyWeek (if allowed by Richard at all) and would ensure continuing
> development on the trunk doesn't affect PyWeek participants.
>
> This snapshot would most likely not include any sprite, layout or gui
> code; so would require some knowledge of OpenGL to use.
>
> Any thoughts?  Richard, any arbitrary deadline we should work towards
> for this snapshot?
>
> Cheers all
> Alex.


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