Wow, that works really well.  Much better than most commercial toolsets 
I've used.

I had to change some of the imports to work with the latest pyglet 
trunk.  pyglet.GL*.VERSION* is now just pyglet.gl, and model and euclid 
have moved into pyglet.ext.

Watch out for gluUnProject; only recent versions of GLU (1.3 IIRC) have 
it.  A python port shouldn't be difficult, and would be a good addition 
to euclid.

Alex.

Simon H wrote:

>I'll upload a quick zip of my current (horrible, uncleaned up,
>experimental) code here... It requires a patched version of Euclid
>(basic triangles) that I'll throw in too.
>
>On Mar 30, 2:31 pm, Alex Holkner <[EMAIL PROTECTED]> wrote:
>  
>
>>Hey, cool!  Is there a link to the source/demo?
>>
>>Alex.
>>
>>[EMAIL PROTECTED] wrote:
>>    
>>
>>>I've put up a page with some info about my first pyglet project.
>>>      
>>>
>>>Click 
>>>onhttp://groups.google.com/group/pyglet-users/web/geoffrey-a-board-game...
>>>- or copy & paste it into your browser's address bar if that doesn't
>>>work.
>>>      
>>>
>
>
>>
>
>  
>

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