Wow, that works really well. Much better than most commercial toolsets I've used.
I had to change some of the imports to work with the latest pyglet trunk. pyglet.GL*.VERSION* is now just pyglet.gl, and model and euclid have moved into pyglet.ext. Watch out for gluUnProject; only recent versions of GLU (1.3 IIRC) have it. A python port shouldn't be difficult, and would be a good addition to euclid. Alex. Simon H wrote: >I'll upload a quick zip of my current (horrible, uncleaned up, >experimental) code here... It requires a patched version of Euclid >(basic triangles) that I'll throw in too. > >On Mar 30, 2:31 pm, Alex Holkner <[EMAIL PROTECTED]> wrote: > > >>Hey, cool! Is there a link to the source/demo? >> >>Alex. >> >>[EMAIL PROTECTED] wrote: >> >> >>>I've put up a page with some info about my first pyglet project. >>> >>> >>>Click >>>onhttp://groups.google.com/group/pyglet-users/web/geoffrey-a-board-game... >>>- or copy & paste it into your browser's address bar if that doesn't >>>work. >>> >>> > > >> > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
