Thanks - there's a few bits (selection code, a Quake-style console)
that I hope will be generally useful for anyone who needs 'em...

On Mar 30, 3:31 pm, Alex Holkner <[EMAIL PROTECTED]> wrote:
> Wow, that works really well.  Much better than most commercial toolsets
> I've used.
>
> I had to change some of the imports to work with the latest pyglet
> trunk.  pyglet.GL*.VERSION* is now just pyglet.gl, and model and euclid
> have moved into pyglet.ext.
>
> Watch out for gluUnProject; only recent versions of GLU (1.3 IIRC) have
> it.  A python port shouldn't be difficult, and would be a good addition
> to euclid.
>
> Alex.
>
> Simon H wrote:
> >I'll upload a quick zip of my current (horrible, uncleaned up,
> >experimental) code here... It requires a patched version of Euclid
> >(basic triangles) that I'll throw in too.
>
> >On Mar 30, 2:31 pm, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
> >>Hey, cool!  Is there a link to the source/demo?
>
> >>Alex.
>
> >>[EMAIL PROTECTED] wrote:
>
> >>>I've put up a page with some info about my first pyglet project.
>
> >>>Click 
> >>>onhttp://groups.google.com/group/pyglet-users/web/geoffrey-a-board-game...
> >>>- or copy & paste it into your browser's address bar if that doesn't
> >>>work.


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