Thanks - there's a few bits (selection code, a Quake-style console) that I hope will be generally useful for anyone who needs 'em...
On Mar 30, 3:31 pm, Alex Holkner <[EMAIL PROTECTED]> wrote: > Wow, that works really well. Much better than most commercial toolsets > I've used. > > I had to change some of the imports to work with the latest pyglet > trunk. pyglet.GL*.VERSION* is now just pyglet.gl, and model and euclid > have moved into pyglet.ext. > > Watch out for gluUnProject; only recent versions of GLU (1.3 IIRC) have > it. A python port shouldn't be difficult, and would be a good addition > to euclid. > > Alex. > > Simon H wrote: > >I'll upload a quick zip of my current (horrible, uncleaned up, > >experimental) code here... It requires a patched version of Euclid > >(basic triangles) that I'll throw in too. > > >On Mar 30, 2:31 pm, Alex Holkner <[EMAIL PROTECTED]> wrote: > > >>Hey, cool! Is there a link to the source/demo? > > >>Alex. > > >>[EMAIL PROTECTED] wrote: > > >>>I've put up a page with some info about my first pyglet project. > > >>>Click > >>>onhttp://groups.google.com/group/pyglet-users/web/geoffrey-a-board-game... > >>>- or copy & paste it into your browser's address bar if that doesn't > >>>work. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
