On 03/05/2007, at 11:18 PM, kabutor wrote: > > However I tried to use the new OBJ loader commited to svn yesterday > and found that it didnt work until I modified something in the obj > file manually (I tested that it load a baddie01.obj from your game > right, but not any of my objs) >
Thanks, should be fixed in r813. Tracked in issue #56. > Well the OBJ loader is really useful, maybe you can not call it > finished, but I just leave it for release, is a nice addition to the > package. The problem is that once it's release, no-one will let me change it :-). It will stay in SVN though, feel free to use it at your peril. (zombies, eh? cool) Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
