hello again,

"There are some scripts in the tools/ directory of
pyglet that can wrap many C libraries"

- yes that is what i used, thanks a lot.

I need cross platform but I can bring my own dependencies including python.
For a game thats 100MB in its test stage couple MB in libs will not do much
difference. All the 2048x2048 pngs eat a lot of megs!

"Let me know if you're interested in using pyglet.media without the
windowing and OpenGL packages, I can probably make some changes to
remove the dependencies on these." that will probably be one of the better
solutions because i will help to debug your code instead of writing my own
bugs. Collaboration is always good.

I am using panda3d currently. MyGL (my lib on top of pyopengl) was just too
slow to render so much movable stuff on screen. Panda3d i think is fair for
a 3d lib. But it gives FMOD as a sound device. Fmod is not free software. So
i need some other way to play sounds. It would be great if i can use
pyglet.media without using any other components. If you could write a little
console tutorial on playing a ogg/mp3 at player location for sound track and
have many short wav sounds playing at different locations (explosions and
such) - that would be fantastic and I will help improve pyglet sound libs.

If i bring openAL with me could I use openAL on win b/c dx support is
lacking?

- thanks

treeform

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