hello again,
"There are some scripts in the tools/ directory of pyglet that can wrap many C libraries" - yes that is what i used, thanks a lot. I need cross platform but I can bring my own dependencies including python. For a game thats 100MB in its test stage couple MB in libs will not do much difference. All the 2048x2048 pngs eat a lot of megs! "Let me know if you're interested in using pyglet.media without the windowing and OpenGL packages, I can probably make some changes to remove the dependencies on these." that will probably be one of the better solutions because i will help to debug your code instead of writing my own bugs. Collaboration is always good. I am using panda3d currently. MyGL (my lib on top of pyopengl) was just too slow to render so much movable stuff on screen. Panda3d i think is fair for a 3d lib. But it gives FMOD as a sound device. Fmod is not free software. So i need some other way to play sounds. It would be great if i can use pyglet.media without using any other components. If you could write a little console tutorial on playing a ogg/mp3 at player location for sound track and have many short wav sounds playing at different locations (explosions and such) - that would be fantastic and I will help improve pyglet sound libs. If i bring openAL with me could I use openAL on win b/c dx support is lacking? - thanks treeform --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
