On 5/29/07, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
>  "Let me know if you're interested in using pyglet.media without the
> windowing and OpenGL packages, I can probably make some changes to
> remove the dependencies on these." that will probably be one of the better
> solutions because i will help to debug your code instead of writing my own
> bugs. Collaboration is always good.
>
> Ok, i will look into this before any release.
>

It would be nice to have some sort of a parity q for the sounds.  Playing
100 sounds at once is just bad it would be nice to drop importations sounds
while keeping the background and the main gun sound on top.  Does pyglet has
any thing like that or i should implement it?  Do you want it inside pyglet
or outside?

I am using panda3d currently. MyGL (my lib on top of pyopengl) was just too
> slow to render so much movable stuff on screen. Panda3d i think is fair for
> a 3d lib. But it gives FMOD as a sound device. Fmod is not free software. So
> i need some other way to play sounds. It would be great if i can use
> pyglet.media without using any other components. If you could write a
> little console tutorial on playing a ogg/mp3 at player location for sound
> track
>
> from pyglet import media
> medium = media.load('music.ogg')
> instance = medium.play()
> while not instance.finished:
> media.dispatch_events()
>

thanks it worked very well!  But how to add more Hz to the sound system?  it
might be just my sound system but the mixing is sub standard.  I am not a
sound expert so i dont know what is goind on.

 and have many short wav sounds playing at different locations (explosions
> and such) - that would be fantastic and I will help improve pyglet sound
> libs.
>
> There are methods on Sound ("instance" in the above example) which give
> positional support. They're well documented in pyglet/media/__init__.py.
> They've not yet been tested much (I only have two speakers :-) ). The
> "noisy" example shows how to play multiple sounds at once efficiently.
>

yep found that thanks

 If i bring openAL with me could I use openAL on win b/c dx support is
> lacking?
>
> This will have to be implemented at some stage anyway, as hardware-mixed
> surround sound has been dropped from Windows Vista. This would not be a
> difficult problem (basically need to mash the directshow.py implementation
> to use openal.py), but it's not high on my list of priorities.
>
> (However, DirectSound support will not be lacking forever... support will
> be included in the first pyglet release, and will be the default
> implementation on Windows).
>

when will that be finished?  I only need the
loading/playing/moving/acceleration.

thanks a lot
-treeform

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