> Is there a reason besides this issue you are using your own input method?
> i.e., is there some functionality here pyglet is missing?

No, I'm missing nothing from pyglet in this area.  I'm doing a text
editor with some idiosyncratic keypress/release->char semantics, so
it's normal that I need to work with key, rather than character,
events.

One thing that I do miss for my application is the ability to block on
window events and timers.  Contrary to (most) games, my app is fully
event driven and I'd rather sleep while there are no outstanding
events or timers (e.g., to save laptop battery while editing, and not
to hog CPU from other running programs), rather than polling all the
time.

Then again, that isn't a high priority for me.  I haven't yet checked
whether this is a significant performance issue, and if it ever proves
one and this hasn't been solved by then, I'll roll my own and
contribute it.  I thought I'd just check anyway, just in case there is
anything I'm missing or in the plans.

Thanks for the great work in pyglet!

Esteban.

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