On 21/09/2007, at 10:36 AM, Esteban wrote:

>
>> Is there a reason besides this issue you are using your own input  
>> method?
>> i.e., is there some functionality here pyglet is missing?
>
> No, I'm missing nothing from pyglet in this area.  I'm doing a text
> editor with some idiosyncratic keypress/release->char semantics, so
> it's normal that I need to work with key, rather than character,
> events.

I'm intrigued :-)

>
> One thing that I do miss for my application is the ability to block on
> window events and timers.  Contrary to (most) games, my app is fully
> event driven and I'd rather sleep while there are no outstanding
> events or timers (e.g., to save laptop battery while editing, and not
> to hog CPU from other running programs), rather than polling all the
> time.

Yes, I would love this too, and is a high priority for future  
releases post-1.0.  In the meantime use clock.set_fps_limit to at  
least avoid punishing the CPU.

Cheers
Alex.


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