I just read this un the programming.reddit.com thread about the release of pyglet 1.0:
> pygame is SDL wrapper. it does 2d games well. only thing i don't like about > SDL is event handling. > you either roll out your own multi threaded event dispatching thingy driven > by timer tick, or you just > have to eat up cpu. > > pyglet's event handling doesn't eat up cpu. Doesn't it? This was a problem I used to have with an older version of pyglet. I was doing a reactive application, but I still had to poll for events when I'd rather block and save battery. I was told it would be addressed post 1.0. Was something done about this that I missed? Thanks, Esteban. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
