I just read this un the programming.reddit.com thread about the
release of pyglet 1.0:

> pygame is SDL wrapper. it does 2d games well. only thing i don't like about 
> SDL is event handling.
> you either roll out your own multi threaded event dispatching thingy driven 
> by timer tick, or you just
> have to eat up cpu.
>
> pyglet's event handling doesn't eat up cpu.

Doesn't it? This was a problem I used to have with an older version of
pyglet. I was doing a reactive application, but I still had to poll
for events when I'd rather block and save battery. I was told it would
be addressed post 1.0.

Was something done about this that I missed?

Thanks,

Esteban.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to