On Jan 19, 2008 12:59 PM, Esteban <[EMAIL PROTECTED]> wrote:
>
> I just read this un the programming.reddit.com thread about the
> release of pyglet 1.0:
>
> > pygame is SDL wrapper. it does 2d games well. only thing i don't like about 
> > SDL is event handling.
> > you either roll out your own multi threaded event dispatching thingy driven 
> > by timer tick, or you just
> > have to eat up cpu.
> >
> > pyglet's event handling doesn't eat up cpu.
>
> Doesn't it? This was a problem I used to have with an older version of
> pyglet. I was doing a reactive application, but I still had to poll
> for events when I'd rather block and save battery. I was told it would
> be addressed post 1.0.
>
> Was something done about this that I missed?

The reddit poster is mistaken.  Blocking events is planned for the
next pyglet release.

Alex.

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