On Jan 19, 2008 12:59 PM, Esteban <[EMAIL PROTECTED]> wrote: > > I just read this un the programming.reddit.com thread about the > release of pyglet 1.0: > > > pygame is SDL wrapper. it does 2d games well. only thing i don't like about > > SDL is event handling. > > you either roll out your own multi threaded event dispatching thingy driven > > by timer tick, or you just > > have to eat up cpu. > > > > pyglet's event handling doesn't eat up cpu. > > Doesn't it? This was a problem I used to have with an older version of > pyglet. I was doing a reactive application, but I still had to poll > for events when I'd rather block and save battery. I was told it would > be addressed post 1.0. > > Was something done about this that I missed?
The reddit poster is mistaken. Blocking events is planned for the next pyglet release. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
