I've been pretty disappointed with the 2d drawing primitives that are out there right now so I set about writing my own. I wanted to somewhat replicate pygame's functionality and have cleaner code which was as well documented as pyglet. So far I've implemented rect(), circle(), ellipse(), line() and lines(). I still need to get around to polygon() and arc(), but I would imagine I can finish those up this weekend if anyone is interested.
Also, I'm not (yet) optimizing with display lists but I would imagine the code could be modified to do that as well. Let me know if anyone is interested. --Patrick. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
