Does anyone have any pointers for the best way to get models from blender to pyglet?
After googling awhile, I found that the wavefront object file format (one of the choices in blender's 'export' menu) is text that I can parse. Is there a better way to get models to use for 3D stuff? Rather than reinvent the wheel writing my own parser, I'd love to discover an easier and better way. ~ Nathan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
