Does anyone have any pointers for the best way to get models from
blender to pyglet?

After googling awhile, I found that the wavefront object file format
(one of the choices in blender's 'export' menu) is text that I can
parse.  Is there a better way to get models to use for 3D stuff?
Rather than reinvent the wheel writing my own parser, I'd love to
discover an easier and better way.

~ Nathan

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