On Mar 5, 11:43 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> Does this feel more palatable?
>
> class ParticleSystem(object):
>     def update(self, dt):
>         self.next_dt = dt
>
>     def draw(self):
>         for particle in self.particles:
>             # update and draw with self.next_dt

Yes, that is exactly what I'm planning to try next. And its not really
about performance (I wouldn't choose Python in that case). It is more
about finding best way to express ideas in code. I am not sure yet,
but it *feels* more natural for me to control particle state in its
drawing routine. Time will show. This whole thing is just a test bed
for my humble gamedev ideas.

I general, as I said before, I am do very like the idea to separate
'update' and 'drawing' code for game objects.


-- serg.
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