On Thu, 6 Mar 2008, Casey Duncan wrote:
> fwiw, I made a similar particle system in python and found it limited to
> about 500 particles at 40-60fps before the framerate tanked on my 2GHz duo
> laptop

Looking at the Lots Of Sprites demo in pyglet's contrib/spryte/los.py I get 50 
FPS for 1000 sprites (particles). The limit is Python, as we'd expect.


    Richard

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