On Mar 9, 5:35 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
>
> Sounds like the texture's missing, which suggests to me that it was
> loaded into the wrong context.  Make sure you only load images (and
> get .texture / call get_texture) after setting up the GTK context.

That was my problem, thanks a lot Alex. I was loading the images using
PyGlet before the GL Context was really setup. Once I moved it after
the context was ready I was able to display my image.

I did notice that I was unable to get sprites to draw using the
pyglet.sprite.Sprite.draw() method. I was also unable to get sprites
to draw using the batch method. In oder to get images to display I had
to use the image blit() function.

Thinking that this maybe be an issue with the PyGlet 1.1 code I tried
using sprites and the batch draw examples found here:
http://www.pyglet.org/doc/1.1/api/pyglet.sprite-module.html just to
test and I found that both examples currently do not work on my
computer with the latest version of PyGlet.

I'm not sure if this is a known issue with the current version or not,
so I thought I would mention it here. I did notice that if I tried to
use the sprite or batch draw, and then use the blit() method that the
image gets drawn by the blit but it appears to be washed out.

mark.


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