On Mar 9, 5:35 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > > Sounds like the texture's missing, which suggests to me that it was > loaded into the wrong context. Make sure you only load images (and > get .texture / call get_texture) after setting up the GTK context.
That was my problem, thanks a lot Alex. I was loading the images using PyGlet before the GL Context was really setup. Once I moved it after the context was ready I was able to display my image. I did notice that I was unable to get sprites to draw using the pyglet.sprite.Sprite.draw() method. I was also unable to get sprites to draw using the batch method. In oder to get images to display I had to use the image blit() function. Thinking that this maybe be an issue with the PyGlet 1.1 code I tried using sprites and the batch draw examples found here: http://www.pyglet.org/doc/1.1/api/pyglet.sprite-module.html just to test and I found that both examples currently do not work on my computer with the latest version of PyGlet. I'm not sure if this is a known issue with the current version or not, so I thought I would mention it here. I did notice that if I tried to use the sprite or batch draw, and then use the blit() method that the image gets drawn by the blit but it appears to be washed out. mark. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
