I've been using pyglet's trunk since slightly after 1.0 was released.
Tonight I decided to update and install revision 1972 and see what
happened.

Drawing performance on an app I'm building for work completely tanked.
 I'm coiterating with twisted 2.5 (twisted is maintaining an extremely
seldom-used SSL connection).  I'm drawing one rectangle using a
display list, and one or two text objects.  That's it.  When I click
and drag the mouse, all drawing completely stops  until the mouse is
almost still or I let go of the mousebutton.   The funniest part of
the whole thing is that the WindowEventLogger keeps spitting out
events even when the screen isn't drawing.

So I would cut my code down to the bare minimum and report a bug, but
as soon as I cut out the twisted stuff, the problem goes away!

Soo...

What's pyglet 1.1 doing that makes it not coiterate nicely like 1.0
did???  I'm puzzled as to even where to start to debug this!

~ Nathan

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