Hi all, i forgot to ask richard this question. I know vertex buffers are supposed to be fast, but reading the sprite module i see that when i update the scale or rotation or position, all vertex for the image are recalculated in python code.
Why is this? Is this faster than glrotate+glscale (whateveritsname) ? How come? Thanks in advance for any education you may offer, lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
