Hi all,

i forgot to ask richard this question. I know vertex buffers are
supposed to be fast, but reading the sprite module i see that when i
update the scale or rotation or position, all vertex for the image are
recalculated in python code.

Why is this? Is this faster than glrotate+glscale  (whateveritsname) ?
How come?

Thanks in advance for any education you may offer,

lucio.


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