On Sat, Mar 29, 2008 at 11:04 PM, Serg Kovrov <[EMAIL PROTECTED]> wrote:
>
>  On Mar 29, 2:04 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
>  >
>  > The texture coordinate array is enabled but not valid in these cases.
>  > The following is a simple fix:
>  >
>  >         glDisableClientState(GL_TEXTURE_COORD_ARRAY)
>  >         glDrawArrays(GL_POINTS, 0, len(self.__particles))
>  >         glEnableClientState(GL_TEXTURE_COORD_ARRAY)
>  >
>  > I tend to glPushClientAttrib, enable just the necessary arrays, draw,
>  > then glPopClientAttrib to avoid these kinds of problems (at the cost
>  > of some state switching overhead).
>
>  Excellent pointer, Alex - thanks! This seems to be the case.
>
>  By the way is this overhead measurable? I mean, to have hundreds of
>  pushes/enables/pops vs hundreds n-times enables/disables per frame?

The time to perform a single ctypes function call is measurable.  I
don't imagine you will measure a difference between pushing and
popping vs. enabling and disabling if the required number of ctypes
function calls is the same (just speculation though, I haven't
experimented).

Alex.

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