Hello,

I was wondering if there is a cross-platform way that a custom idle
loop can determine if it has been awoken because of a GUI event, or
because of a clock event.

Basically, I need to run the event loop at like 30Hz to deal with some
non-GUI IO issues, but I don't want to force the windows to all re-
paint at that rate -- the windows need to re-paint at a much lower
minimum framerate, or in response to GUI events. If the idle loop was
able to determine the reason for its awakening, this sort of thing
would be a bit easier... (Right now, I just have the idle loop never
call on_draw on any windows, and instead make the window event
handlers call on_draw if that event causes the window to need a
repaint.)

Thanks,
Zach
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