quick edit on the code: pyglet.clock.schedule_interval(MyNonGuiIOIssues, 1/30)
change the "1 / 30" to "1.0 / 30" to get 0.03333 instead of plain 0 Yall probably know this already, its just a typo I think. cheers! Thomas On 27 ago, 13:15, Laurens <[EMAIL PROTECTED]> wrote: > Hi! > > To answer your original question: don't know ;) > > > Basically, I need to run the event loop at like 30Hz to deal with some > > non-GUI IO issues, but I don't want to force the windows to all re- > > paint at that rate -- the windows need to re-paint at a much lower > > minimum framerate, or in response to GUI events. If the idle loop was > > able to determine the reason for its awakening, this sort of thing > > would be a bit easier... (Right now, I just have the idle loop never > > call on_draw on any windows, and instead make the window event > > handlers call on_draw if that event causes the window to need a > > repaint.) > > Maybe I misunderstand the question, but can't you just schedule your 30 hz > task > to run: > > pyglet.clock.schedule_interval(MyNonGuiIOIssues, 1/30) > > and optionally also run your drawing thing on a lower rate: > > pyglet.clock.schedule_interval(UpdateMyGUI, 0.1) > > and also have an onDraw function (which I think is called automagically > whenever it needs to redraw your window): > > @window.event > def on_draw(): > window.clear() > label.draw() > > Wouldn't that address most of the issues? That also nicely seems to seperate > the > tasks into seperate functions. But maybe this solution is not quite what you > want, since it's not an answer to your question :) > > Cheers, > > Laurens --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
