Hi.. I'm trying to figure how to blit one texture to another while
preserving alpha transparency.

Currently, the alpha transparency gets rendered as black.

Alex Holkner suggested using something like
pyglet.gl.glGenFramebuffersEXT()

but this expects c_type knowledge of which I don't have much of.

Could someone either give me an example of how to do this with
glGenFramebuffersEXT() or possibly another way?

My current example code is here:

http://k1t.net/S11.tar.bz2

Line 34.

Thanks.

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