*updated
*line 29
*line 32

On Sep 4, 1:26 am, 3TATUK <[EMAIL PROTECTED]> wrote:
> Hi.. I'm trying to figure how to blit one texture to another while
> preserving alpha transparency.
>
> Currently, the alpha transparency gets rendered as black.
>
> Alex Holkner suggested using something like
> pyglet.gl.glGenFramebuffersEXT()
>
> but this expects c_type knowledge of which I don't have much of.
>
> Could someone either give me an example of how to do this with
> glGenFramebuffersEXT() or possibly another way?
>
> My current example code is here:
>
> http://k1t.net/S11.tar.bz2
>
> Line 34.
>
> Thanks.
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