Hi, that definately should be possible, but you might need to blit the tiles first to a seperate surface/texture, and then blit that every gameframe instead of the 2300 tiles. If you want scrolling, you could just blit the borders and keep the rest. For animated tiles etc. you might need to have a seperate layer, and only update that.
But things like this, you should be able to pull off on the hardware you specified; I did something similair in SDL back in the days, on similair hardware. Good luck! Laurens --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
