Hi,

that definately should be possible, but you might need to blit the tiles first
to a seperate surface/texture, and then blit that every gameframe instead of the
2300 tiles. If you want scrolling, you could just blit the borders and keep the
rest. For animated tiles etc. you might need to have a seperate layer, and only
update that.

But things like this, you should be able to pull off on the hardware you
specified; I did something similair in SDL back in the days, on similair
hardware.

Good luck!

Laurens

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