On Thu, 11 Sep 2008, josch wrote:
> as for the cocos tile engine:
>  - cocos uses sprites to draw the batch (what i was told and
> experienced is slower than using vertex lists)

The pyglet Sprites used by the cocos tile engine use vertex lists underneath - 
approximately as fast as implementing a direct-to-vertex-list approach, with 
a small overhead when the visible tiles set changes. It has the benefit that 
it can use animated tiles through the standard pyglet Sprite animation 
mechanism (I believe, I've not actually tried to use them).


    Richard

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