Oh, for what it's worth, the fps change I'm talking about is as reported by clockDisplay. I believe it's real, since I can see my in- game object move faster when the fps goes up.
On Sep 11, 8:34 pm, Tartley <[EMAIL PROTECTED]> wrote: > Hey people, > > If my application is slow enough to reduce the framerate to about > 30fps, then furiously moving the mouse boosts it up to 60fps again. I > can't explain why. I don't have any mouse handler. > > I've found similar thoughts mixed in to other posts and in followup > comments, but not found any explanation. > > Anyone got any ideas why this seems to happen? > > I'm on pyglet 1.1.1. I see this on all of: > - thinkpad lappy running Ubuntu > - same lappy running WinXP > - desktop something or other running WinXP > > Source that demonstrates it for me is below. > > --- > > from pyglet import app, clock, window > from pyglet.gl import * > from time import sleep > > win = window.Window(fullscreen=True, vsync=True) > clockDisplay = clock.ClockDisplay() > > @win.event > def on_draw(): > glClear(GL_COLOR_BUFFER_BIT) > glBegin(GL_TRIANGLES) > glVertex2f(0, 0) > glVertex2f(500, 1000) > glVertex2f(1000, 0) > glEnd() > > clockDisplay.draw() > > def update(dt): > sleep(0.01) > > clock.schedule(update) > > app.run() --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---