Hello everybody,

I have a question, and though I've been programming for a while, I'm
quite new to games in general and pyglet in particular, so assuming
generic programming knowledge is ok, pyglet specifics isn't :)

This said: I have an image (assume a bitmap) with tiled sub-images, in
black and white, and I would like to be able to blit bits of that
image on the framebuffer (which is easy enough), but with some sort of
"palette switch", whereby I get to pick what colours the white and the
black represent (which is where I'm lost).

(All of a sudden it occurred to me that I could blit the replacement
for the black background colour in first, as a rectangle, and then
colorize the bitmap with the sprite.color attribute, make the
background transparent, and blit it on top, but that seems a bit...
inelegant)

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