On 9/17/08, pdpi <[EMAIL PROTECTED]> wrote: > > Hello everybody, > > I have a question, and though I've been programming for a while, I'm > quite new to games in general and pyglet in particular, so assuming > generic programming knowledge is ok, pyglet specifics isn't :) > > This said: I have an image (assume a bitmap) with tiled sub-images, in > black and white, and I would like to be able to blit bits of that > image on the framebuffer (which is easy enough), but with some sort of > "palette switch", whereby I get to pick what colours the white and the > black represent (which is where I'm lost). > > (All of a sudden it occurred to me that I could blit the replacement > for the black background colour in first, as a rectangle, and then > colorize the bitmap with the sprite.color attribute, make the > background transparent, and blit it on top, but that seems a bit... > inelegant)
That's pretty much the idea, actually. OpenGL doesn't have any built-in color shifting functions. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
