On Tue, Oct 7, 2008 at 8:41 PM, Grzegorz Adam Hankiewicz
<[EMAIL PROTECTED]> wrote:
>
> El 04/10/2008, a las 22:46, David Eyk escribió:
>
>> Silly me. I just did a better search of the archives. Looks like a
>> hardware limitation. Sorry for the spam.
>
> I also search the archives, finding 
> http://groups.google.com/group/pyglet-users/browse_thread/thread/64bd227ea177a718/aa117c14b4a25fd3?lnk=gst&q=GLException+image+big#aa117c14b4a25fd3
> , but rather than knowing this is a hardware limitation (which I
> already knew it is), I would be glad to hear suggestions on how to
> come around the issue.
>
> Say, splitting the image and loading several quads which then are
> blitted on the screen. How can be this accomplished in pyglet? I was
> expecting to find some ideas or source code in the mail archives but
> didn't.

The image.get_region() method can be used on an ImageData to return
just part of the image, which can then be get_texture()'d and blit()'d
separately.

Alex.

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