El 07/10/2008, a las 12:25, Alex Holkner escribió:

>> I also search the archives, finding 
>> http://groups.google.com/group/pyglet-users/browse_thread/thread/64bd227ea177a718/aa117c14b4a25fd3?lnk=gst&q=GLException+image+big#aa117c14b4a25fd3
>> , but rather than knowing this is a hardware limitation (which I
>> already knew it is), I would be glad to hear suggestions on how to
>> come around the issue.
>>
>> Say, splitting the image and loading several quads which then are
>> blitted on the screen. How can be this accomplished in pyglet? I was
>> expecting to find some ideas or source code in the mail archives but
>> didn't.
>
> The image.get_region() method can be used on an ImageData to return
> just part of the image, which can then be get_texture()'d and blit()'d
> separately.

Thanks for the tip, it is working very well.
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