Hello,
I've started playing around with pyglet for the first time. It is
very cool, kudos to everyone involved. I'm porting a bunch of pygame
code to pyglet to see what's different and how fast things are. First
thing is a tile engine (everyone's first pyglet project).
I found a small bug in pyglet 1.1.1. When resizing vertex lists, the
texture coords list doesn't resize properly. It is a problem
invalidating the cache. The fix:
Add line 363 in graphics/vertexdomain.py:
self._tex_coords_cache_version = None
There might be other caches that should be invalidated, I'm not
familiar enough with the code to know exactly what.
--
Nathan Whitehead
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