Hello,
I've started playing around with pyglet for the first time.  It is
very cool, kudos to everyone involved.  I'm porting a bunch of pygame
code to pyglet to see what's different and how fast things are.  First
thing is a tile engine (everyone's first pyglet project).

I found a small bug in pyglet 1.1.1.  When resizing vertex lists, the
texture coords list doesn't resize properly.  It is a problem
invalidating the cache.  The fix:

Add line 363 in graphics/vertexdomain.py:
        self._tex_coords_cache_version = None

There might be other caches that should be invalidated, I'm not
familiar enough with the code to know exactly what.
--
Nathan Whitehead

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to