On 10/8/08, NathanW <[EMAIL PROTECTED]> wrote:
>
>  Hello,
>  I've started playing around with pyglet for the first time.  It is
>  very cool, kudos to everyone involved.  I'm porting a bunch of pygame
>  code to pyglet to see what's different and how fast things are.  First
>  thing is a tile engine (everyone's first pyglet project).
>
>  I found a small bug in pyglet 1.1.1.  When resizing vertex lists, the
>  texture coords list doesn't resize properly.  It is a problem
>  invalidating the cache.  The fix:
>
>  Add line 363 in graphics/vertexdomain.py:
>         self._tex_coords_cache_version = None
>
>  There might be other caches that should be invalidated, I'm not
>  familiar enough with the code to know exactly what.

Thanks, fixed in r2303 (trunk) and r2304 (pyglet-1.1-maintenance).

Alex.

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