On 10/8/08, NathanW <[EMAIL PROTECTED]> wrote: > > Hello, > I've started playing around with pyglet for the first time. It is > very cool, kudos to everyone involved. I'm porting a bunch of pygame > code to pyglet to see what's different and how fast things are. First > thing is a tile engine (everyone's first pyglet project). > > I found a small bug in pyglet 1.1.1. When resizing vertex lists, the > texture coords list doesn't resize properly. It is a problem > invalidating the cache. The fix: > > Add line 363 in graphics/vertexdomain.py: > self._tex_coords_cache_version = None > > There might be other caches that should be invalidated, I'm not > familiar enough with the code to know exactly what.
Thanks, fixed in r2303 (trunk) and r2304 (pyglet-1.1-maintenance). Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
