Well I removed the get_texture and glBindTexture calls, and this is
the error I got:

Traceback (most recent call last):
  File "drawerogl.py", line 544, in <module>
    if __name__ == '__main__': main()
  File "drawerogl.py", line 522, in main
    draw()
  File "drawerogl.py", line 306, in draw
    tex.blit_into(image,0,0,0)
  File "C:\Python25\Lib\site-packages\pyglet\image\__init__.py", line
1598, in b
lit_into
    source.blit_to_texture(self.target, self.level, x, y, z)
  File "C:\Python25\Lib\site-packages\pyglet\image\__init__.py", line
948, in bl
it_to_texture
    data)
  File "C:\Python25\Lib\site-packages\pyglet\gl\lib.py", line 105, in
errcheck
    raise GLException(msg)
pyglet.gl.lib.GLException: gecersiz de­ger


And "gecersiz deger" means "invalid value" in Turkish. What could be
wrong?

On Oct 15, 1:22 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On 10/15/08, Noyan Tokgozoglu <[EMAIL PROTECTED]> wrote:
>
>
>
>
>
>
>
> >  Hello again, I am trying to load an image and display it on a texture,
> >  then draw on it. But I can't load the image, I get an error saying:
>
> >  Traceback (most recent call last):
> >   File "drawerogl.py", line 544, in <module>
> >     if __name__ == '__main__': main()
> >   File "drawerogl.py", line 522, in main
> >     draw()
> >   File "drawerogl.py", line 306, in draw
> >     tex.blit_into(image,0,0,0)
> >   File "C:\Python25\Lib\site-packages\pyglet\image\__init__.py", line
> >  1598, in b
> >  lit_into
> >     source.blit_to_texture(self.target, self.level, x, y, z)
> >   File "C:\Python25\Lib\site-packages\pyglet\image\__init__.py", line
> >  473, in bl
> >  it_to_texture
> >     raise ImageException('Cannot blit %r to a texture.' % self)
> >  pyglet.image.ImageException: Cannot blit <TextureRegion 683x620> to a
> >  texture.
>
> You cannot blit a texture into another texture (due to the design of
> OpenGL).  You can, however, blit an image in memory (ImageData,
> usually returned directly from pyglet.image.load()) into a texture.
>
> Alex.
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