El 14/10/2008, a las 20:48, Noyan Tokgozoglu escribió:
> Hello again, I am trying to load an image and display it on a texture,
> then draw on it. But I can't load the image, I get an error saying:
>
> [...]
> pyglet.image.ImageException: Cannot blit <TextureRegion 683x620> to a
> texture.

I believe not being able to blit from a texture on to another is part  
of the nature of OpenGL and/or most video cards and/or their drivers.

The recent thread "Blitting images onto each other" seems to prove it.  
You can find it in the mailing list's archives.
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