El 14/10/2008, a las 20:48, Noyan Tokgozoglu escribió: > Hello again, I am trying to load an image and display it on a texture, > then draw on it. But I can't load the image, I get an error saying: > > [...] > pyglet.image.ImageException: Cannot blit <TextureRegion 683x620> to a > texture.
I believe not being able to blit from a texture on to another is part of the nature of OpenGL and/or most video cards and/or their drivers. The recent thread "Blitting images onto each other" seems to prove it. You can find it in the mailing list's archives. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
